![]() Also, on drag motorcycles, a typical modification is an air shifter-compressed air is used to instantaneously change gears as the driver presses a thumb button "Clutch mods" – The car builder may have modified the clutch to introduce some slip at lower rpm with lever weights to lock the transmission input shaft to the flywheel speed as the engine reaches a pre-selected optimum (this is done to limit power application at starting line)."CFM" (cubic feet per minute) – refers to the maximum intake flow capacity of a carburetor (e.g., 850).Small blocks have less room inside the engine block for such oversized crankshafts, connecting rods and pistons, having initial unmodified sizes ranging from well under 300 cubic inches to a maximum of just over 425, with the most well-known size around 350-360 cubic inches, depending on manufacturer. "Big block/small block" - when speaking of Detroit's "Big Three" V-8 engines from the 1950's and up to the late 1990's, big blocks range customarily from just under 400 cubic inches of displacement and with larger bores and increased strokes of the crankshaft might approach 575 cubic inches."Back half car" – the rear suspension has been substantially modified for drag racing, usually involving weight transfer improvements and "coil-over” highly adjustable shock absorber spring towers at easily compressible rates."All motor" – no "power adders" such as nitrous oxide, supercharging or turbocharging will be used to supplement gasoline and ambient air.all passes are player out as a contestant who exactly predicts the time of this pass, but still loses the game and collects the bonus, for which he or she keeps. to that player, for a total of $2,000 (or $2,300 if he/she chose to "Go Big" and won that pass) Even if one player has mathematically won the game prior to the final pass. At the end of this round, the player with the most money wins the game while the other contestant must then hand over their winnings, except for bonus money. The final round consists of one pass worth $500. In a rule change added during the show's run, the first pass of the third round became the "Go Big" pass where any contestant has the option to gamble on the pass, doubling the money gained from the pass to $600 if they win, but forfeiting $300 of their previous winnings (or all of it, if they have less than $300) if they lose. The third round consists of two passes worth $300 each. if the theme is pickup trucks, every pass is made by a pickup) Around the same time, contestants started to guess whether the Combo Round would be won by the car in the left or right lane, the contestant who wins the pass gets a bonus $100 to keep if his/her lane is correct. ![]() Midway through the show's run, Round 2 started to implement themes (ex. The second pass of round 2 is called the "Combo Round" in which two drivers make a pass simultaneously, the contestant must predict the combined time of the two cars and must direct their one question to one driver only. The second round consists of three passes worth $200 each. The first round consists of three passes worth $100 each. The bonus does not count towards the score and is the contestant's to keep regardless of the outcome of the show.Īt various points during the show's run, minor tweaks have been made to the gameplay, such as allowing the contestants to wager double-or-nothing on specific passes. If a contestant correctly guesses the time of a run exactly, the contestant wins a bonus $100 bill. In the event of a possible tie in total winnings at the end of the show, contestants are asked to record a guess for the speed of the car in the final pass, with the show win being awarded to the closest guess. Ties for individual passes are awarded to the contestant who locked in their time first. These events are collectively known in-show as a "catastrophic failure" when this happens, the contestant who enters the slowest time wins the money. Occasionally, a driver will commit a foul or the car will break down in some way as to make a pass impossible or unsafe. The contestant whose predictions was closest to the actual time wins increasing amounts of money as the game progresses in addition to the scores being displayed on the contestants' podiums, host Wagner physically hands the winning contestant $100 bills. The car then makes its pass, following standard drag racing procedure. ![]() Before each run down the drag strip (or Pass) each racer and his or her car are displayed to the contestants, who are then permitted to ask a single question about the car or driver, such as the size or power of the engine, the type and size of the tires and the driver's previous experience.Īfter all questions have been asked, the contestant secretly enter their predictions of the car's elapsed time to the nearest 1/100 of a second.
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